Can disembark | D6 result |
---|---|
Wholly within 3" | 1 |
Wholly within 6" | 1 - 3 |
Any Reserve unit not set up on the battlefield by the end of the battle counts as destroyed.
Strength vs Toughness | D6 |
---|---|
Strength is TWICE (or more than twice) the Toughness. | 2+ |
Strength is GREATER than the Toughness. | 3+ |
Strength is EQUAL to the Toughness. | 4+ |
Strength is LESS than the Toughness. | 5+ |
Strength is HALF (or less than half) the Toughness. | 6+ |
BoC: If wholly within.
BoC: If not fully visible to every model in attacking unit.
BoC: If not fully visible to every model in attacking unit.
BoC: If wholly within OR not fully visible to every model in firing unit.
BoC: If wholly within OR not fully visible to every model in firing unit.
BoC: If within 3" AND not fully visible to every model in attacking unit.
All eligible units with the Fights First ability fight first (including units that have a Charge bonus this turn from Charging).
All remaining eligible units fight (including Fights First units that were ineligible to fight before, but have since become eligible to fight).
Resolve all attacks:
WHEN: In any phase, just after you have made a Hit roll, a Wound roll, a Damage roll, a saving throw, an Advance roll, a Charge roll, a Desperate Escape test, a Hazardous test, or just after you have rolled the dice to determine the number of attacks made with a weapon, for an attack, model or unit from your army.
EFFECT: You re-roll that roll, test or saving throw.
WHEN: Fight phase, just after an enemy unit has fought.
TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.
EFFECT: Your unit fights next.
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.
TARGET: One CHARACTER model in your unit.
EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability (pg 26).
WHEN: Your Charge phase.
TARGET: One VEHICLE unit from your army.
EFFECT: Until the end of the phase, after your unit ends a Charge move, select one enemy unit within Engagement Range of it, then select one melee weapon your unit is equipped with. Roll a number of D6 equal to that weapon's Strength characteristic. If that Strength characteristic is greater than that enemy unit's Toughness characteristic, roll two additional D6. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
WHEN: Battle-shock step of your Command phase, just after you have failed a Battle-shock test taken fora unit from your army (pg 11).
TARGET: The unit from your army that Battle-shock test was just taken for (even though your Battle-shocked units cannot normally be affected by your Stratagems).
EFFECT: Your unit is treated as having passed that test instead, and is not Battle-shocked as a result.
WHEN: Your Shooting phase.
TARGET: One GRENADES unit from your army that is not within Engagement Range of any enemy units and has not been selected to shoot this phase.
EFFECT: Select one enemy unit thatis not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
WHEN: End of your opponent's Movement phase.
TARGET: One unit from your army that is in Reserves.
EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase.
RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets.
TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit's attacks.
EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover (pg 44) and the Stealth ability (pg20).
WHEN: Your opponent's Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance, Fall Back or Charge move.
TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.
EFFECT: Your unit can shoot that enemy unitas if it were your Shooting phase.
RESTRICTIONS: Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon's Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets.
TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit's attacks.
EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover (pg 44).
WHEN: Your opponent's Charge phase, just after an enemy unit ends a Charge move.
TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.
EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.
RESTRICTIONS: You can only select a VEHICLE unit from your army if itis a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn (pg. 29).
Hover mode: Move characteristic is 20", and model loses the Aircraft keyword. Hover models are deployed to table or in Strategic Reserves.